Showing posts with label Online. Show all posts
Showing posts with label Online. Show all posts

Saturday, October 06, 2007

Dementium The Ward on Nintendo DS

Nintendo DS Games
Dementium The Ward
Gaming and Fun


Dementium Nintendo DS

Links : Nintendo DS | Dementium The Ward | Console Games

Dementium: The Ward, the Nintendo DS survival horror FPS that made waves at E3 this year, has entered the manufacturing process, publisher GameCock announced today. The M-rated game will be released by this Halloween, October 31.

I got to check out some of the final version of Dementium this afternoon when the game's art director Gregg Hargrove came by to show it off. Hargrove is one of only nine people who worked on the game, but it positively drips polish. And blood.

The game has been cleaned up a lot from the E3 version. The first, most striking change is that the flashlight, which you get very early on in the game, now feels a lot more realistic. At E3, the flashlight was just a static cone of light in the middle of the screen that turned rigidly when you looked around. But now, when you turn left and right, your character leads a little bit with the flashlight, so it really looks like his wrist is in motion, and you can see the changing effect of the light source coming out of it -- which is really very impressive for Nintendo DS.

I got to check out the rest of the game's weapons, which you can see most of in the screen above right. L-R, there's the flashlight, nightstick, handgun, shotgun, electric buzzsaw, machine gun, and pistol. The final weapon is a sniper rifle. Of these, the electric buzzsaw (it's apparently actually a bone saw salvaged from a long-dead-possibly-zombified surgeon) is easily the most awesome. It's also very powerful -- and optional. You can only get it if you solve a complicated puzzle.

That's what intrigues me the most about Dementium, the fact that it's got puzzles alongside the zombie-shooting. Much like in Phantom Hourglass, you'll use an onscreen notebook to jot down clues -- numbers and phrases scribbled in blood on the walls, which of course is how all buildings keep records of their security codes.

Dementium definitely isn't going to be easy -- the designers put me into a couple of boss battles, one against a guy in a wheelchair with a chain gun for an arm and one against a bunch of mouths on the wall that vomited leeches, and I died against both of them. It then boots you back to the start of the chapter, so there's a lot of risk inherent in taking on these bosses. And there are no health refills! This seems pretty hardcore.

But there's likely to be a lot of reward for your persistence. The game's cinema scenes (with the requisite creepy little girl -- what is it about those things) are very nicely done, and the environments just exude a level of quality I'm not really used to from third-party DS games. Dementium has an uphill battle ahead of it. Can you imagine releasing an M-rated FPS on the Nintendo DS? But it looks like it'll be worth it.

Monday, September 24, 2007

Virtual Worlds and Real Stores

Second Life Stores
Numerous Articles
Alternate Selling and Online Stores


Links : Search Second Life | Visit Second Life | Second Life Market Place

Second Life Store

Virtual Worlds like Second Life and Red Light Center offer businesses (Online and Offline Retailers) an alternate way to sell and deal online to specific audiences and remain very targetted to your neiche or target audience, below we will refer to several articles.

American Apparel, a fashion brand known for its ability to make cotton shorts and leotards hip and sexy, has entered a new realm.

The retailer, which has 80 locations nationwide, is adding one more. As soon as this weekend, it will open a store on a private island in the virtual world of "Second Life," Mark Wallace said in a 3PointD.com blog Thursday.

The "Second Life" metaverse is inhabited by more than 200,000 people and has a marketplace that supports millions of U.S. dollars in monthly transactions. This commerce is handled with the in-world currency, the Linden dollar, which can be converted to U.S. dollars.

Linden Lab opened "Second Life" to the public in 2003.

The unusual move of placing a real-world entity into the fantasy realm of 'SL' has generated some hype among bloggers.

The action was initiated when someone from American Apparel approached popular 'SL' architect Aimee Weber about opening a virtual version of the clothes store, according to Wallace.

Weber, who designed the building, said it was based on the fashion label's Tokyo showroom, Wallace reported. The sleek, mostly glass structure is shaped like two stacked boxes, and features lighting that changes at virtual nightfall.

Continue Reading Article.



Virtual Stores
in 'Second Life'
for Sears


Links : Search Second Life | Visit Second Life | Second Life Market Place

Second Life Store

SAN FRANCISCO — IBM Corp. (IBM) didn't throw a lavish casino party or set up an over-the-top booth to mark its return to the International Consumer Electronics Show for the first time in a decade.

Rather, the company reserved its most ambitious consumer initiative for the virtual world.

On Monday, IBM announced plans to build virtual stores for Sears Holdings Corp. (SHLD) and Circuit City Stores Inc. (CC) in the popular online world "Second Life."

The partnerships could help IBM expand its consulting services to corporate clients interested in the growing number of people who belong to immersive online environments, also called the "3-D Internet."

"Second Life" is a subscription-based, 3-D fantasy world devoted to capitalism — a 21st century version of Monopoly that generates real money for successful players. More than 2.4 million people worldwide have "Second Life" characters, called avatars.

Continue Reading Article.



Virtual Stores
in 'Second Life'
for Amazon.com


Links : Search Second Life | Visit Second Life | Second Life Market Place

Second Life Store

Residents of virtual world Second Life are looking for real-world money by setting up stores powered by Amazon (AMZN).com. Since July, at least three retail projects have been launched in Second Life to sell books, music, kitchenware, electronics, and other items in the online retailer's catalog.

Linden Lab of San Francisco, creator and operator of Second Life, doesn't track the Amazon goods sold, since Linden doesn't make money from the sales. Nevertheless, the extension of Amazon.com's reach into a place with more than 1.3 million residents has potential for big sales over time, given Second Life's growth rate. Since September, the population of the online world has jumped from 735,000 subscribers to more than 1.3 million.

Whether Amazon.com becomes a fixture within Second Life will be left up to its members, who build the revenue-sharing virtual stores and write the scripts needed to integrate with Amazon.com's Web services for third-party retailers. Second Life residents do a total of about $6 million worth of business a month, up from about $2 million a few months ago.

Continue Reading Article.